Posts

Portfolio 3 Weekly Updates

Image
Reference PORTFOLIO 3 WEEKLY BREAKDOWN MAP SIZE: 4K ·         WEEK 1   - Have the model blocked out. ·         WEEK 2   - Have the model high-res sculpt ·        WEEK 3        - Import into Substance Painter and start painting      ·         WEEK 4               - Have the modeled fully textured and rendered in Marmoset  Arnold Render Zbrush Render Final Render

Portfolio 2 Weekly Updates

Image
Reference PORTFOLIO 2 WEEKLY BREAKDOWN MAP SIZE: 4K ·         WEEK 1   - Have the model blocked out. ·         WEEK 2   - Have the model in high-res with uv's completed ·         WEEK 3   - Import into Substance Painter and start painting      ·         WEEK 4   - Have the modeled fully textured and rendered in Marmoset  PORTFOLIO 2 MIDWAY CHECK POINT HIGH-POLY SCULPT TEXTURED

ART PIECE

Image
REFERENCE ART PIECE  WEEKLY BREAKDOWN ·         WEEK 1   - Have the model blocked out with starting the high poly sculpt. ·         WEEK 2   - Have the model sculpted in high poly  ·         WEEK 3   - S tart the fibermesh or xgen for the fur ·         WEEK 4   - Retopo and UV's ART PIECE  MIDWAY CHECK  HIGH - POLY SCULPT

Portfolio 1 Weekly Updates

Image
PORTFOLIO 1 WEEKLY BREAKDOWN OVERALL POLY COUNT: 15000 MAP SIZE: 4K ·         WEEK 1   - Have the model blocked out with starting the high poly sculpt. ·         WEEK 2   - Have the model sculpted in high poly  ·         WEEK 3   - S tart retopologizing and import into Substance Painter ·         WEEK 4   - Have the modeled fully textured and rendered in Marmoset  PORTFOLIO 1 MIDWAY CHECK  LOW-POLY HIGH -POLY PORTFOLIO 1 FINAL  TEXTURED WIREFRAME

Personal Project Finale

Image

3D Class S2 Class 09 Environment Project Continue

Image

3D Class S2 Class 09 Environment Project

Image